Meet Rayna Carver. She’s not usually as demure as she seems in her portrait here. In fact, she’s much more likely to be found with a big grin on her face or a deep scowl, depending on what the situation calls for. You never have to guess what the heroine of Fools Rush In, Book 3, Interstellar Rescue Series, is feeling. She lets you know in no uncertain terms what’s on her mind.
This third book in my SFR series debuts October 18, so I thought it was about time to introduce its main characters to the world. But if you’ve been a reader of the series up to now, you already know Rayna (and her hero, Sam Murphy, captain of the pirate ship Shadowhawk). She first appeared as the Rescue agent Dozen in Unchained Memory, and played a part in the second book, Trouble in Mind, also.
Rayna was an intriguing character even as a secondary player in the first two books. There was no doubt she’d have to have her own book. She’s a little ball of can-do energy who just won’t take no for an answer, as Sam finds out very quickly in Fools Rush In. She’s confident to the point of arrogance, yet she extends that confidence to everyone around her, making them believe they can do the impossible, too. She’s a survivor, having grown up in the polyglot former-slave colony of Terrene, where resources of all kinds are limited and quick wits, quick fists and a quick tongue are all valuable assets in the struggle that is daily life.
Rayna has a very personal reason for taking on the most dangerous job in the Interstellar Council for Abolition and Rescue—the undercover agent inside the slave labor camps known as a “conductor.” But it turns out it’s not very different from the reason Sam Murphy hates the alien slavers called “Grays” as much as she does. Though the two seem at odds from the moment they meet, at heart they are much alike, and the sparks they throw off are the beginning of a roaring flame.
Here’s more about Fools Rush In, Book 3, Interstellar Rescue Series:
until the day she had to convert a pirate into a hero.
Interstellar Rescue “conductor” Rayna Carver is deep undercover on a slave ship bound for an isolated region of space when the ship is attacked by pirates. Her liberator is Captain Sam Murphy, a man known in the spacer bars to love only profit, adventure and women.
But Murphy hates a few things, too, chief among them slavers. Will it be enough to gain his help for Rayna’s mission—ferreting out two spies bent on sabotaging an arms factory to turn the tide in an alien civil war?
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